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The Golden Era 02: Battle of the Hats 1
Previous page:   The Golden Era 1: Prologue by Negaduck9  Next Page: Not here yet!

The story begins, with a page I actually roughed out well over a year ago.  Scavenger hunt time: can you find said rough?

Midnight brings a paradigm shift to these robots.  Their daytime programming shuts down, but they have no preprogrammed instructions for the night, so they are free to do as they please so long as they don't break any of the "commandments" built into their code.  You know: Don't go into the security room, don't leave the building, there is no such things as a Safe Room, don't touch humans, et cetera.  Well, that last one isn't a problem at night, as the security guard has struck an agreement with them.  They keep watch over the place and don't make a mess, and he goes home and leaves them in peace--and often gives 'em things to amuse themselves with.  Nice guy, isn't he?

Anyway, when midnight strikes and for six hours the characters have free will, they are drawn as they see themselves, which is to say the cartoon characters that the animatronics represent.  When they are in daytime mode and can only follow their scripts, they are drawn as the animatronics they actually are.  Make sense, right?  We're following their points of view.  Fazbear & Friends takes a similar approach: the animatronics appear to themselves as cute cartoons and to the terrified guard as horrifying robots.  Go watch it if you're confused--or if you just want a good laugh.  It's funny!

I mentioned before that the engineers who built them put in more quasi-biological functions than most would deem necessary or even sane.  What were they thinking when they programmed Fredbear with a gag reflex?
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Me 'n' Plushtrap by Lar DeSouza
I have a friend who just happens to be the amazing cartoonist Lar DeSouza for over 20 years now.  You all may know him as the artist for the webcomics Least I Can Do and Looking for Group.  You may have seen him as a con as the unique and unforgettable Sailor Bacon.  Every year he dyes his hair and beard and dresses in a fuku to raise money for the MS Society, to help fight Multiple Sclerosis.  This year he's doing "pie-eye" (Ub Iwerks-style) cartoon caricatures of donors.  Here's the one he did of me and Plushtrap!  (Uploaded here with his permission, of course.)

If you want to support the DeSouzas' campaign against MS (and snag some nifty art!) check out his Facebook page.  Or look at that thing down below.  (Folks from the future, please note that this offer is for 2017.)

2017MSavatars by Negaduck9
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Springaling 228: When Urban Legends Collide
Previous: Springaling 227: A state of mind by Negaduck9  Next:  Springaling 229: Fair Warning by Negaduck9  First: Springaling 1: Pizza by Negaduck9

Happy 2017!  We'll start off with a new story arc, which begins in the arcade, the most frivolous part of Fazbear's Fright.  Yet it connects to the Starry Hall, where deep thoughts are thunk. 

I used to love Tempest.  I wasn't all that great at it; I could get past the first round of boards and then BZZZZAP.  And, yeah, I called that yellow thing the Neon Paper Clip.  The enemies were Bow Ties, Spirals, Hairballs, and &*$#%s (the pink diamonds that split into two bow ties).

*****

Panel 1:

Puppet: What are you doing?
Springtrap: Brain surgery.

Panel 2:
Springtrap: This used to be a Tempest game. Hah, I wasn't bad at it either. Maybe I can get it working.
Puppet: I didn't know you played any games. What did you like about Tempest?

Panel 3:
Springtrap: It was good and simple. No baloney story line, just shapes zapping shapes.
The thing you play as, I called it a neon paper clip.

Panel 4:
Springtrap: One day a couple of guys, looked like the Blues Brothers, brought a conversion kit in. I installed it, but hell if I can remember what game it was.
[Polybius]

*****

CZECH/ČEŠTINA by :iconmorsatra6:

Springaling 228: Když se městské legendy střetnou

Panel 1:
Puppet: Co děláš?
Springtrap: Operaci mozku.

Panel 2:
Springtrap: Tohle bývala hra "Tempest". Hah, a také jsem v ní nebyl špatný. Možná bych to mohl spravit.
Puppet: Nevěděl jsem, že si hrál hry. Co se ti líbilo na Tempestu?

Panel 3:
Springtrap: Bylo to dobré a jednoduché. Žádný nesmyslný příběh, jen tvary odpráskávají tvary.
Tomu, za co hraješ, jsem říkal neonová a papírová sponka.

Panel 4:
Springtrap: Jednoho dne skupina vypadající jako Modří bratři vložili konzoli dovnitř. Nainstalova jsem ji, ale kdybych si sakra pamatoval co to bylo za hru.
[Polybius]

*****

Dutch by :iconcraniamania:

Springaling 228: Twee Broodjes Aap, Alstublieft

Panel 1:
Puppet: Waar ben jij mee bezig?
Springtrap: Een hersenoperatie.

Panel 2:
Springtrap: Dit was vroeger een speelkast voor Tempest. Ha, ik was er zelf niet eens zo slecht in. Misschien krijg ik hem weer aan de praat.
Puppet: Ik wist niet dat jij videospellen speelde. Wat was het leuke aan Tempest dan voor jou?

Panel 3:
Springtrap: 't Was zowel leuk als simpel. Geen dom verhaal erachter, gewoon vormpjes die op mekaar schoten.
Dat poppetje waarmee je speelde, noemde ik altijd een neon paperclip.

Panel 4:
Springtrap: Op een dag kwamen d'r een paar gasten die een beetje op de Blues Brothers leken, en ze hadden zo'n ombouwkit. Die heb ik geïnstalleerd, maar van het spelletje dat erin zat weet ik geen klooi meer.
[Polybius]

*****

French by :iconiloufilmhoradere:

Springaling 228 : Quand les légendes urbaines se rencontrent

Case 1:
Puppet: Que fais-tu?
Springtrap: Opération du cerveau.

Case 2:
Springtrap: C'était un jeu  Tempest. Hah, je n'étais pas mauvais à ça non plus. Peut être que je peux le faire marcher.
Puppet: Je ne savais pas que tu jouais à quelconques jeux. Qu'as tu aimé de Tempest?

Case 3:
Springtrap: C'était bien et simple. Pas de balivernes d'histoires, juste des formes tirant sur des formes.
La chose avec laquelle tu joue,  je l'ai appelé  pince en papier néon.

Case 4:
Springtrap: Un jour un duo de gars, qui ressemble aux Blue Brothers, ont ramené un kit d'amélioration dedans. je l'ai installé, mais j'ai beau essayé je ne me rappelle pas quel jeu c'était.
[Polybius]

*****

German by :iconlsfdevelopment:

Springaling 228: Wenn Zwei Gerüchte kollidieren

Puppet: Was machst du da?
Springtrap: Eine Gehirnimplantation.

Panel 2:
Springtrap: Das war mal ein Tempest Spiel. Ich war noch nicht mal schlecht darin. Vielleicht kann ich es wieder zum funktionstüchtig machen.
Puppet: Ich wusste nicht dass du Spiele gespielt hast. Was mochtest du so sehr an Tempest?

Panel 3:
Springtrap: Es war gut und simplistisch. Keine schwachsinnige Backstory, einfach nur geometrische Formen im Schusswechsel.
Das Ding als dass du spielst nennt sich Neon-Bürolammer.

Panel 4:
Springtrap: Eines Tages kamen ein paar Leute die wie Film-Spione aussahen und haben einen Werkkasten zur Umstellung mitgebracht. Ich habe es installiert, kann mich aber kaum an den Namen erinnern.
[Polybius]

*****

Portuguese/Português by :iconmagicdoggo:

Springaling 228: Quando lendas urbanas colidem

Panel 1:
Puppet: O que você está fazendo?
Springtrap: Cirurgia de cérebro.

Panel 2:
Springtrap: Isoo era um jogo Tempest. Hah, eu não era ruim nele também. Talvez eu consiga botar pra funcionar.
Puppet: Eu não sabia que você jogava algum jogo. O quê você gostava sobre Tempest?

Panel 3:
Springtrap: Era bom e simples. Nenhuma porcaria de história, só formas atirando em formas.
A coisa que você joga como, eu chamava de um clipe de papel néon.

Panel 4:
Springtrap: Um dia alguns caras, de trajes escuros e óculos escuros, trouxe um kit de conversão. Eu o instalei, mas até parece que eu lembro que jogo que era.
[Polybius]

*****

Russian/Русский by :iconthegoldenaquarius:

Спрингалинг 228: Когда встречаются городские легенды

Кадр 1:
Марионетка: Что ты такое делаешь?
Спрингтрап: Хирургию головного мозга.

Кадр 2:
Спрингтрап: Это была игра «Tempest». Я был в ней неплох.
Может, я смогу заставить её работать.
Марионетка: Я не знал, что ты играл в игры. Что тебе нравилось в «Tempest»?

Кадр 3:
Спрингтрап: Она была хорошая и простая. Никакого высосанного из пальца сюжета, просто фигурки, стреляющие по фигуркам.
А ту штуку, за которую играешь, я называл неоновой скрепкой.

Кадр 4:
Спрингтрап: Однажды двое парней, смахивавших на братьев Блюз, принесли комплект для переделки. Я его установил, но чёрт меня подери, если я помню, что это была за игра.
[Полибиус]

*****

Spanish / Español by :iconxmanone: and :iconmagicdoggo:

Springaling 229: Cuando leyendas urbanas chocan

Panel 1:
Puppet: ¿Qué estas haciendo?
Springtrap: Cirugía de cerebro.

Panel 2:
Springtrap: Este solía ser un juego llamado Tempest. Ah, no era realmente malo en él. Quizás pueda hacerlo funcionar.
Puppet: No sabía que jugabas a algún juego. ¿Qué te gustaba del Tempest?

Panel 3:
Springtrap: Era bueno y sencillo. No había una historia lineal, solo formas disparando formas.
En el jugabas como un... Yo lo llamaba clip para papel de neón.

Panel 4:
Springtrap: Un día un par de sujetos, vestidos con trajes negros, trajeron un kit de conversión. Yo lo instalé, pero que me parta un rayo si consigo recordar que era.
[Polybius]

*****

Swedish/Svenska by :iconludbro: and :iconizzyvikingwolf:

Springaling 228: När myter möts

Panel 1:
Puppet: Vad gör du?
Springtrap: Hjärnkirurgi.

Panel 2:
Springtrap: Det här brukade vara ett Tempest spel. Ha, jag var inte så dålig på det heller. Jag kan kanske få igång det.
Puppet: Jag visste inte att du spelade Tv-spel. Vad var det du gillade med Tempest?

Panel 3:
Springtrap: Det var bra och enkelt. Ingen dum historia, bara former som sköt former.
Saken som du spelar som kallade jag ett neon-gem.

Panel 4:
Springtrap: En dag kom det några killar som såg ut som dem i Blues Brothers och hade med sig en konverteringssats. Jag installerade det, men jag kan inte för livet av mig komma ihåg vilket spel det var.
[Polybius]
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UPDATE:  Scott posted on Steam about the ports, and I'm copying it here in case that disappears too:

FNaF World Ports


January 13 - Scott

Hey guys, so listen I want to clear up some misinformation. Yesterday I made a mistake in the way I presented that mobile port. It was NOT supposed to be a big launch, or even a big deal. It was just supposed to be for the people who had been begging me for a year to make one. I thought I could just put it up on the store for free and let the people who wanted it, have it. I should have known it wouldn't be so easy. :P

First of all, I'm not depressed or suicidal. The humor in the game was an intentionally harsh jab at the game and at myself. So everyone relax. Don't take things so seriously.

Also, don't spent time thinking about, worrying about, or analyzing the endings! They were just for fun. Plus, I thought people hated the lore in the original anyway. But I guess the lesson there is to never try to please everyone.

Unfortunately, even this post will likely only serve to make more people upset, so I guess I'll just leave it alone at this point.

I'll find a better way to make the mobile ports available for those who really want them.

Everyone relax and have a good day! :)

(EDIT: Oh yeah, and this is actually for the best because now I'll have more time to make sure that the game is compatible with more devices.)
So, it looks like the mobile ports are not dead after all, and he will be doing some work to make it more compatible; people were reporting crashes and the like because of the way he organized the game.

*****

Original post:

Wow.

A few days back Scott announced that FNAFWorld would finally be coming to iOS and Android, and that would be it for the game, because it was (so he says) not a good game that nearly sunk the FNAF franchise.

Yesterday it appeared in the Google Play store, where it was free and got positive reviews.  When I checked about an hour ago it had a rating of about 4.2 stars.  But then he replaced his Steam post about the game with a quick message to the effect that he was taking it down again.  And he has.  It's gone.

And the FNAFWorld site went dark yesterday.

This makes me very sad.  I liked the game.  It wasn't perfect, but it was a lot of fun, and I particularly enjoyed Scott's meta-tastic brand of whimsy.  I still play it on my computer.  And, BTW, I never got the Steam refund; I considered the game worth my dollars, and anyway some of that money will make its way to St. Jude's.  I don't think it's likely now that the iOS port will be released, which is a big disappointment, as the Android version had some changes from the PC version.

It's Scott's decision to make his games available or take them down, and I can't complain.  To be honest, I worry that he may feel creatively boxed in.  People like FNAF, but when he did something different with the franchise by making a lighthearted RPG he caught flak.  I hope that won't hold him back from trying out different things in the future.

I've had an idea in mind for some time, and I planned to start on it this weekend in honor of the FNAFWorld mobile ports.  I'll still start on it, but now in memory of what I still consider to be a good game.
UPDATE:  Scott posted on Steam about the ports, and I'm copying it here in case that disappears too:

FNaF World Ports


January 13 - Scott

Hey guys, so listen I want to clear up some misinformation. Yesterday I made a mistake in the way I presented that mobile port. It was NOT supposed to be a big launch, or even a big deal. It was just supposed to be for the people who had been begging me for a year to make one. I thought I could just put it up on the store for free and let the people who wanted it, have it. I should have known it wouldn't be so easy. :P

First of all, I'm not depressed or suicidal. The humor in the game was an intentionally harsh jab at the game and at myself. So everyone relax. Don't take things so seriously.

Also, don't spent time thinking about, worrying about, or analyzing the endings! They were just for fun. Plus, I thought people hated the lore in the original anyway. But I guess the lesson there is to never try to please everyone.

Unfortunately, even this post will likely only serve to make more people upset, so I guess I'll just leave it alone at this point.

I'll find a better way to make the mobile ports available for those who really want them.

Everyone relax and have a good day! :)

(EDIT: Oh yeah, and this is actually for the best because now I'll have more time to make sure that the game is compatible with more devices.)
So, it looks like the mobile ports are not dead after all, and he will be doing some work to make it more compatible; people were reporting crashes and the like because of the way he organized the game.

*****

Original post:

Wow.

A few days back Scott announced that FNAFWorld would finally be coming to iOS and Android, and that would be it for the game, because it was (so he says) not a good game that nearly sunk the FNAF franchise.

Yesterday it appeared in the Google Play store, where it was free and got positive reviews.  When I checked about an hour ago it had a rating of about 4.2 stars.  But then he replaced his Steam post about the game with a quick message to the effect that he was taking it down again.  And he has.  It's gone.

And the FNAFWorld site went dark yesterday.

This makes me very sad.  I liked the game.  It wasn't perfect, but it was a lot of fun, and I particularly enjoyed Scott's meta-tastic brand of whimsy.  I still play it on my computer.  And, BTW, I never got the Steam refund; I considered the game worth my dollars, and anyway some of that money will make its way to St. Jude's.  I don't think it's likely now that the iOS port will be released, which is a big disappointment, as the Android version had some changes from the PC version.

It's Scott's decision to make his games available or take them down, and I can't complain.  To be honest, I worry that he may feel creatively boxed in.  People like FNAF, but when he did something different with the franchise by making a lighthearted RPG he caught flak.  I hope that won't hold him back from trying out different things in the future.

I've had an idea in mind for some time, and I planned to start on it this weekend in honor of the FNAFWorld mobile ports.  I'll still start on it, but now in memory of what I still consider to be a good game.

deviantID

Negaduck9
Kim McFarland
United States
Current Residence: Atlanta, Georgia, USA, Earth

Over the years I've been active in many fandoms. Which do you know me from? (Check the main one, and comment if there is more than one.) 

91%
758 deviants said Five Nights at Freddy's
3%
27 deviants said Muppets/Fraggles
2%
13 deviants said Darkwing Duck
1%
10 deviants said Other
1%
8 deviants said ReBoot
1%
5 deviants said He-Man and the Masters of the Universe
0%
3 deviants said Space Ghost Coast to Coast/Cartoon Planet
0%
2 deviants said Final Fantasy/8-Bit Theater
0%
2 deviants said Mystery Science Theater 3000 (MiSTing)
0%
2 deviants said The Kisekae community

Groups

:iconjimhensonconnection: :iconjim-henson-fan-club: :iconfragglerock-club:

Comments


Add a Comment:
 
:iconiiblackrose:
iiBlackRose Featured By Owner 6 hours ago  Hobbyist General Artist
Your bio cracks me up every time 😂
"United States, Earth"
Reply
:iconmarkel9000:
markel9000 Featured By Owner 1 day ago
Do you have a YouTube channel?
Reply
:iconnegaduck9:
Negaduck9 Featured By Owner 17 hours ago
Yes, but I don't post any videos there.  My user name is Slackbot.
Reply
:iconiiblackrose:
iiBlackRose Featured By Owner 6 hours ago  Hobbyist General Artist
I see why it's called "Slack"bot :D
To clarify the joke, not in a rude way: Slack normally means 'lazy' [still not being rood], as in not doing anything.
Reply
:iconnegaduck9:
Negaduck9 Featured By Owner 15 minutes ago
Actually, it's a ReBoot reference.  There are two robots in that show named Hack and Slash.  A friend and I had joke OCs, also robots, named Slack and Hash.  Hence Slackbot.
Reply
:iconmarkel9000:
markel9000 Featured By Owner 16 hours ago
oh thanks
Reply
:iconmarkel9000:
markel9000 Featured By Owner 2 days ago
Hello
Reply
:iconbewilderedfawn:
BewilderedFawn Featured By Owner Jan 5, 2017  New Deviant Hobbyist Digital Artist
I really don't know where else to post this question sorry, does anyone know what doozer sticks are made out of? Doozers like in fraggle rock. I'm planning on trying my hand at making one of the little cars but I have no idea how to try to replicate the sticks! Thanks.Sweating a little... 
Reply
:iconnegaduck9:
Negaduck9 Featured By Owner Edited Jan 5, 2017
In-universe, they are made of ground-up radishes.  From a production standpoint, they are acrylic rods.  You can buy them on Amazon.
Reply
:iconbewilderedfawn:
BewilderedFawn Featured By Owner Jan 5, 2017  New Deviant Hobbyist Digital Artist
Thank you!
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