BATIM Nightmare Run + Chapter 5 release dates

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Negaduck9's avatar
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I really wish I could be excited about this, but...I got off the Bendy train.  Don't get me wrong; I think the game is great and I love the story and art style.  I wish The Meatly Games tons of success with this and their future games, whatever they may be.  However, for me BATIM has been ruined by one stupid little thing: a minigame that uses skills found nowhere else in the game.  You know what I'm talking about: that target-shooting game.  I could not get past it after several hours of trying, tweaking the graphic and mouse sensitivity settings, trying to use my graphics tablet, even buying a controller (which did not work for this game, despite it supposedly having full controller support).  I gave up, not as a rage quit but because I see no point in beating my head against the wall.  That minigame essentially ended the game for me.

It's the choice of The Meatly Games to decide what to put in and who their target audience is.  They have every right to create the game as they want it.  However, I think it's poor game design if the focus is to tell a story to plop in a minigame (that isn't significant in any way to the plot) that essentially blockades the rest of the story from many players, and it's my choice not to spend more money on a game if I consider it more frustration than fun.  I doubt I'll buy chapter 5; I'll probably just watch the "let's play" videos.
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CircuitCircusDL's avatar
I also got off the train due to almost that very same reason. Why put in things that don't help tell the story? And also things that make you do something thats nowhere else in the game? I also find the story as a whole boring and lacking, and I doubt that chapter five will do a good job of clearing everything up. (Plus there was this terrible glitch during that weird carnival ride boss battle that made it impossible to beat.) The only thing good about it is the aesthetics. I completely understand why you quit.